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DremCatcher
Financial Game App

Hackathon Project

Team member- Anam, Nikita, Diti, Sidharth & Shubham

Research, Analysis & Concept

About Game

This game is designed for teenagers so that we can teach them about finances and planning for the future. In addition to teaching, this game works on the mental model of the player through behavioral biases to enable the player to make their own decisions. They'll learn new things, but they'll also have fun doing it. 

Let's dive into the world of Dreamcatcher!

Group Purpose & Values

In a world that needs to be sustainability oriented at its very core, the team ideated hard at where its efforts would have greatest impact.

Problem Statement

What we will Solve

Managing finances and teaching teenagers is tricky and by the time they realize it often quite late in life. There is an opportunity to design a game around finances to teach teenagers to learn basic financial management, thus improving awareness and financial well-being

Target Group

There was much deliberation around which end of the spectrum of the adolescent years we should target, as a 13-year-old is vastly different from a 16-year-old, who in turn experiences reality very differently from a 19-year-old who's fresh in college. After much deliberation, the team concluded that early teenagers, who have begun understanding how the world of adults works (money, s*x, and power), are most suited to be introduced to good mental models around money.

Thinking Approach

The team decided to take an extreme case to kickstart our creative juices. Thinking at the extremes of a problem case helps trigger solutions that work for the majority of people across the problem spectrum.

Imparting mental models are superior to imparting information — after all there's no lack of information on the internet today. Mental models are more cultural and harder to convey through impersonal text.

A full-fledged game would be a far more memorable and impactful medium than the typical 'learning game' which is usually sequential learning prose with some points, leaderboards, and badges (i.e. lazy gamification) given out for turning to the next page of your digital book.

How we have started Our Design Process

Design Thinking Process

Moodboard 

Mini Game Concept

Before starting the process of creating financial learning minigames, we did research on the biases that could be applied to financial games. Biases include the Sunk-Cost Fallacy, Delay Discounting, Ostrich Effect, Framing Effect, and Loss Aversion. We have created two minigames due to time constraints, but the design allows for more to be added in the future.

Using Framing Effect and Delay Discounting bias, we created 2 mini-games.

 

Mini-games: Make the Right Choice & Grab the Market

User Flow

Storyboard

Visual Design

Onboarding Screen, To start playing, the player has to sign in or register.

A video describing the entire game's storyline

Landing Screen, Where Player will see the mission and start the journey

Once the player start the journey he gets assigned with set of task by AI (Sara) through a chat

Mini-Games

The player will select the first task, and this screen will appear with instructions. 

Screen will load and 1st Scenario will come

The player will read the scenario and continue to the next to make the choice.

If the user makes the right choice within the time limit, they will earn energy. 

The energy will be transferred after being collected, and the next Task will begin. 

Group 632554.png

What Next?

A budget App that will help you to Manage your Expense

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